
Rohan VanHeighten
Caldari Mustard Race Local Is Primary
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Posted - 2016.04.09 07:50:02 -
[1] - Quote
I support the idea that depots should not be scoopable while in reinforced mode.
As it stands right now they are too effective a means of storing things in space with minimal risk - For example it's extremely common for people in fac war to use depots deployed in enemy militia lowsec to store spare fittings, scooped loot and much more in space knowing that if they are attacked they have a full reinforcement timer to simply come and scoop it, along with its contents.
You should not be able to have assets sitting in space, so safe and risk free.
Making them unscoopable while reinforced does not effect its function at all. What it does do is gives their owners reasons to not simply leave their assets (possibly expensive shinies, spare fittings etc) in space unguarded unless they are willing to risk their depots and its contents. Like all other assets in space, they must be guarded/removed or else.
Almost all other deployables are unusable or destroyed when attacked. POS mods become unusable and unachorable, MTUs are destroyed. All containers go pop. Why depots so strong.
A quote from pilgriminexile.wordpress.com written awhile back sums it up pretty much perfectly:
"Frankly, I think the invulnerability timer is overpowered. It is virtually impossible to destroy and loot the mobile depot of an even semi-attentive owner. All the owner has to do is warp to the depot, scoop it, scoop any dropped cargo and warp away. This can be done in under 30 seconds. I suppose in nullsec or j-space you could put a large warp disruption bubble around it, but you would still have to camp it for 48 hours straight. So, if you want to use it to store stuff, it is pretty safe to do so." |

Rohan VanHeighten
Caldari Mustard Race Local Is Primary
0
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Posted - 2016.04.10 08:52:14 -
[2] - Quote
Iain Cariaba wrote:- Show info on depot.
- Check killboards for activity time of player who owns depot.
- Setup ambush for player at that time.
Not really that difficult.
You responded to my post but didn't raise any sort of counter arguments for any of the points I made, I'll give you the benefit of the doubt and assume not a troll. I'll break the points down for you, so its a bit easier this time.
So lets look at it a different way, and take the owner out of the equation Say we just want to destroy depots (aka "just hunt them lol" is not a suitable answer)
Do you think they should have such a long reinforcement timer? POCOs and POS's dont even have timers that long.
Should they be scoopable while reinforced? There is not a single deployable besides depots that can be undeployed/used when reinforced.
Should players be able to store things in them, essentially risk free for at least 48 hours of guaranteed reinforcement timer protection? What other deployable comes even close to being this op in terms of safe storage?? |